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If the Attack hits, your Sworn Enemy takes an extra 3d6 piercing damage. While your Sworn Enemy lives, you have disadvantage on Attack rolls with all other Weapons. Ammunition: You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. R/DnD: A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Help creating enemies. 5e 5th Edition. Posted by 3 years ago. Help creating enemies. 5e 5th Edition. So I'm starting a campaign and currently creating some dungeons to explore but I. At 20th level, you can, as an action, surround yourself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around you to dim light. Whenever an enemy that is frightened by you starts its turn in the aura, it takes 4d10 psychic damage.
Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.
History: D&d 3.5 roof cave in dmg. Born in the east to a Seamstress, Dorn learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Further expansion of business; and to get a good night's sleep https://consultantenergy826.weebly.com/how-to-crack-an-encrypted-dmg-file.html.
Occupation: Seamstress
Attributes [hide]
Dorn Gentry, Male Half-Orc Druid 5Medium (6'9') Half-Orc, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Dnd 5e Enemy Generator
Speed 30 ft.STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 8 (-1) | 9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6, Ranged +2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
Spells/Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
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Favored Enemy
All Slayers will have the following feature
You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
https://consultantenergy826.weebly.com/convert-mac-os-app-to-dmg.html. Choose a type of favored enemy: aberrations, beasts, celestiais, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select; celestials and fiends, or oozes and plants, or two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Wisdom(Perception,Insight) involving your favored enemies and on Intelligence checks to recall information about them. You also have gain a +2 bonus to damage with weapon attacks, which increases to +3 at 6th level, and +4 at 14th level
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. At 10th level you may select to replace the favored enemy you selected at 1st level, though you do not gain a language for this shift. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
All Slayers will have the following feature
You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
https://consultantenergy826.weebly.com/convert-mac-os-app-to-dmg.html. Choose a type of favored enemy: aberrations, beasts, celestiais, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select; celestials and fiends, or oozes and plants, or two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Wisdom(Perception,Insight) involving your favored enemies and on Intelligence checks to recall information about them. You also have gain a +2 bonus to damage with weapon attacks, which increases to +3 at 6th level, and +4 at 14th level
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. At 10th level you may select to replace the favored enemy you selected at 1st level, though you do not gain a language for this shift. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
Dnd 5e Dmg Creating Enemy Free
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